Lily & Honglei on Using Old Stories to Heal New Wounds, Shannon Lee, Asian American Art Alliance Amp Magazine

String Together: A Conversation with Lily & Honglei, Ya Yun Deng, NYFA Blog

Scan These Artworks and They Will Come to Life, Jasmine Liu, Hyperallergic

The Digital Illusion, Angela Becher, University of Liverpool. Download PDF

Augmented reality: From the art of intervention to the craft of public engagement, Pamela See, Griffith University. Download PDF

Remaking Tank Man, in China, Margaret Hillenbrand, Oxford University. Download PDF

CRUEL MODERNITY: THE ALLEGORIES OF LILY AND HONGLEI’S SHADOW PLAY Serena Jara

SHADOW PLAY, Shoshan Brosh-Vaitz and Shir Meller-Yamaguchi

Shadow Play: Tales of Urbanization in China, Interview by Creative Capital Foundation, NY

https://bjocs.site/index.php/bjocs/article/view/72

British Journal of Chinese Studies, Vol. 11, July 2021
ISSN 2048-0601
© British Association for Chinese Studies

The Digital Illusion: Chinese New Media Artists Exploring the Phenomenology of Space

Angela Becher
University of Liverpool

Abstract
This article examines how Chinese new media artists negotiate the symbolic nature of urban space via 3D-modelled simulations and augmented and mixed reality. Via semiotic and media analysis, the article scrutinises the ontology of these media in their deployment of spatial parameters such as proportion, perspective, stasis, and motion to create spatial narratives. The article contrasts the imaginary of architecture and space in the independent 3D animation Mist by Zhang Xiaotao and the Second Life project RMB City by Cao Fei against the implementation of video art in the mixed-reality performance Wearable Urban Routine by Zhu Xiaowen and the augmented-reality app Statue of Democracy & Tank Man by artist collective 4 Gentlemen. In all of the discussed works, the use of the digital medium serves to create a temporary illusion whereby the ephemeral experience of a virtual world can help inform the role of the human in actual, physical space which adopts particular importance in the context of a radically transforming country. This study contributes to the growing scholarship on the interlinkages between Chinese art, architecture, and the city and on the use of technology in Chinese cultural production.

Keywords: Chinese contemporary art, urban space, architecture, digital media, 3D animation, augmented reality, embodiment

(excerpt)

Reification of Buried History: 4 Gentlemen’s Augmented Reality


An ephemeral spatial alternative is also what is generated in the augmented reality art by the anonymous artistic collective 4 Gentlemen. According to their blog, 4 Gentlemen is comprised of “Chinese artists in exile” as well as American artist(s) and is linked to the New York-based artist studio of Lily and Honglei ( , ). The web presence of 4 Gentlemen explains that the pseudonym “4 Gentlemen” or sijunzi references a group of Chinese intellectuals, namely Liu Xiaobo (1955–2017), Hou Dejian (b. 1956), Zhou Duo (b. 1947), and Gao Xin (b. 1956) (“About 4 Gentlemen,” n.d.). All four were intellectuals who had a prominent role during the protests in Tiananmen Square in 1989 and who jointly initiated a hunger strike prior to the violent crackdown. After June 4 they either fled abroad or suffered repeated
imprisonment, such as Liu Xiaobo, who was in 2010 awarded the Nobel Peace Prize “for his long and non-violent struggle for fundamental human rights in China” (Norwegian Nobel Institute, n.d.) while serving an eleven-year prison sentence for “inciting subversion of state power” (Lin, 2013).

Tiananmen SquARed and Tank Man
Figure 1: 4 Gentlemen, Tiananmen SquARed and Tank Man, 2011. Computer 3D models,
augmented reality application for mobile and tablets. Still courtesy of the artists.

4 Gentlemen’s deployment of digital technology for the exploration of physical space is even more prominently marked by a critical engagement with the political and symbolic encumbrance of space. The artists encoded a smartphone and tablet app in order to overlay the factual landscape with dynamic information.

Entitled Tiananmen SquARed the app negotiates the political symbolism of Tiananmen Square and its neighbouring Chang’an Avenue via a visualisation of the historic iconicity of the “Tank Man” image and the “Statue of Democracy” erected during the 1989 protests.

Tiananmen SquARed and Tank Man
Figure 2: 4 Gentlemen, Tiananmen SquARed and Tank Man, 2011. Computer 3D models, augmented reality application for mobile and tablets. Still courtesy of the artists.

The Statue (or Goddess) of Democracy was a ten-metre high sculpture built by students of the Central Academy of Fine Arts and displayed during the student-led protests on Tiananmen Square in 1989 as a monument to and embodiment of the quest for political and societal change. The Tank Man, possibly internationally more widely known than the statue, also refers to 1989 and specifically to the day of June 5 when a hitherto unknown man positioned himself in the way of the tanks that were sent onto the square following the violent crackdown on June 4. 4 Gentlemen overlay the historical sites of the appearance of the Tank Man and the Statue of Democracy with Google geolocation software so that, when one uses the app on both Tiananmen Square and Chang’an Avenue and directs the smartphone or tablet in a particular direction, virtual sculptures of the Statue of Democracy and Tank Man appear on the screen. In coding the appearance of these sculptures onto the mobile screens of the app users, 4 Gentlemen reinscribe their own visualisation of history into factual space, which is nowadays devoid of any visible traces of this past. As they point out on their blog, their work is intended as a reminder:

Although it has been more than twenty years since [the] Tiananmen Protest took place in 1989, the authority persistently uses all means erasing [sic] the facts that Chinese people pursued democracy in this democratic and anti-corruption movement. In China, nowadays, young people are not aware [of] the courageous actions, such as “Tank Man” and erecting [the] “Statue of Democracy” facing Mao’s portrait on Tiananmen . . . , [which] emerged during [the] student movement of 1989. Nonetheless, history should not be forgotten. (“Tiananmen Square Augmented Reality,” 2011: n.p.)

They use the locative medium of AR as an appeal to remember which is a defiance of the heavy censorship of the protests in mainland China today. Even the mere accounting of the events of 1989, even if unaccompanied by any normative comment or political claim, is one of the most severely censored and most thoroughly banned topics from the Chinese public sphere, no matter whether in textual or visual form. Yet the photograph of the Tank Man has adopted the role of a symbolic icon of resistance that has long transgressed the borders of China. In her analysis of the legacy of Tank Man in China, Margaret Hillenbrand argues that the minimalist aesthetic of the photographic documentation could potentially be at risk of reducing political complexity into facile image narratives. However she attests that the photograph “offered to Western audiences what Slavoj Žižek . . . calls ‘a moment of transparent clarity’ about China after Mao and revolution” (Hillenbrand, 2017: 131). She underlines that the photograph, despite its arguably predominant appropriation for US (and international) neoliberal narratives, is still continuously remediated and repurposed by Chinese artists as well (Hillenbrand, 2017: 131).

4 Gentlemen make their political message available more widely and added Tahrir Square (Cairo, Egypt) and Occupy Wall Street (New York) as similarly politically charged spaces where the Tank Man and Goddess of Democracy could be visualised. Similar to Cao Fei’s connection to art events in the physical world, 4 Gentlemen, too, included the geolocations of art events, such as Saint Mark’s Square during the Venice Biennale in 2011 and the Boston Institute of Contemporary Art (ICA). Not dissimilar to Cao Fei’s virtual urban landscape in which symbolically charged visual icons are juxtaposed or represented in unconventional, subversive ways, 4 Gentlemen, too, use the possibilities of technology and virtuality to playfully undermine and revert the forced dissociation of factual, real landscape from its historical meaning and attached memories. They create a kind of historical archive engendered by bodily movement in space which can then performatively do “revelatory justice” to what has long since become a “public secret” in China (Hillenbrand, 2017: 153).

Augmented reality: From the art of intervention to the craft of public engagement

garlandmag.com/article/augmented-reality-craft-of-public-engagement/
Pamela See
28 May 2021

(excerpt)

AR: The art of intervention

Shortly after the release of smartphones by Apple in 2007, artists and activists began employing the technology. The first significant intervention into a museum or gallery space was instigated by Sander Veenhof and Mark Skwarek in 2010. Endorsed by the festival Conflux, DIY Day was staged on 9 October and occupied the Museum of Modern Art in New York (MoMA) with a GPS coordinated exhibition. Manifest AR, the international cyberart group of which the two aforementioned artists are a part, also created their own unauthorized “pavilion” at Venice Biennale in 2011. The artworks were reinstalled in the Istanbul Biennale later in the same year by invitation of one of the curators, Lafranco Aceti.

Amongst the contributors to Manifest AR are 4Gentlemen. The collective working under the pseudonym includes Professor John Craig Freeman from Emerson College, and Chinese artists Lily Yang and Hong Lei Li. The title makes reference to Four Gentlemen, one of whom was Nobel Peace Prize Laureate Liu Xiaobo, who played a role in organizing the ill-fated Tiananmen Square protests in 1989. The art collective used AR to “…allow Tank Man’s spirit to return to Beijing and stalk his former haunts.” In 2010, Tiananamen SquARed was staged using GPS in the precise location of the historical event it represented. The installation was also transposed onto a number of other sites, including the aforementioned Venice Biennale.

Yang and Li explored similar subject matter in their papercut animation Forbidden City, which received the People’s Choice Award at the Moving Paper Film Festival staged at the Museum of Art and Design in 2009. Papercuts have been affiliated with divination from their first historical accounts during the Western Han Dynasty (206BCE – 24CE). A papercut likeness, fashioned from hemp, was used to summon the presence of Lady Li, a favoured concubine of Emperor Wu. He was a devout follower of the Yellow Thearch, a cult of immortality. Papercuts, as talismanic figures without ground, were used to communicate with the immaterial world. Subsequently, the transition from papercut animation into AR appears to be a natural progression for the collaborative.

The eruptions of the immaterial that AR entails matches a number of the key attributes of the Surrealist movement, including the uncanny, juxtaposition and autonomism. The latter employed the irrational to subvert the rising authoritarianism that dominated the interwar period. The limited field of vision offered by AR devices is not unlike the canvases of surrealist paintings that offer a window into the mind.  The abstraction of Chinese landscape painting, which was catalysed by the literati during the Yuan Dynasty (1271 – 1368), similarly focused on depicting internal realities in response to a Mongol occupation. AR interventions provide the opportunity for a collective liberation of consciousness, unadulterated by governments or corporations.

It is, perhaps, unsurprising that the benchmark for the democratisation of the medium was initially banned by the Chinese government on the grounds of imposing a security risk. Pokémon GO was released elsewhere 6 July 2016, with the downloads of the application reaching five hundred million in the first forty-three days. The People’s Republic of China (PRC) encouraged the development of “indigenous” providers of AR. Both Alibaba and Tencent released AR applications in 2017. Concern over the sovereignty of their geo-digital borders was not an exclusive concern of PRC. In late 2019, a class-action against the developers of Pokémon GO reached a settlement. The developers of the app paid four million US dollars for “virtual trespassing.” The plaintiffs were primarily owners of residential properties.

Remaking Tank Man, in China

Margaret Hillenbrand 

Read the essay here or on Journal of Visual Culture